﻿using Engine.Objects.StaticObjects;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ThinkDotNetEngine.Bots.Ammos
{
    public class PlasmaAmmo:AmmoBase,IAmmoTexturable
    {
        #region Consts

        private const string PlasmaAmmoTexturePath = "textures\\plasma";

        #endregion

        public PlasmaAmmo(){}
        public PlasmaAmmo(Game game,PlasmaAmmo ammo):base(game,ammo)
        {
            _ammoTexture = game.Content.Load<Texture2D>(PlasmaAmmoTexturePath);
        }
        #region IAmmoTexturable Members

        readonly private Texture2D _ammoTexture;
        public Texture2D AmmoTexture
        {
            get { return _ammoTexture; }
        }   

        #endregion

        #region Override

        protected override void OnUpdate(GameTime gameTime)
        {            
            base.OnUpdate(gameTime);
        }
        
        #endregion
    }
}
